![slicer for fusion 360 says material is too small slicer for fusion 360 says material is too small](https://i.ytimg.com/vi/CzzNLCU6p50/maxresdefault.jpg)
Keep the object you are changing material for visible (it's the best preview)Īlso, give some time for the object preview to happen (on my 2009 Mac Mini it may take 2.3 seconds before the update is drawn). Do not trust the preview balls / objects ( Display settings: Realistic, Grey Room ) However, when using the preview What You See may be very different from the palette preview. 'Visual' tab does not have 'Gold' - it has 'Gold - Metal', which is a less reddish tinge of gold.
![slicer for fusion 360 says material is too small slicer for fusion 360 says material is too small](https://3.bp.blogspot.com/-kHQYrg5fDzw/T1-H8C3djQI/AAAAAAAAEZU/s5LHHcRu_mo/s1600/COMANDO%2BGERAL%2BDAS%2BFOR%25C3%2587AS%2BTE%2BASHI%2BDO%2B-%2BFRATERNIDADE%2BKEN%2BSHIN%2B-%2BKARATE%2BFREE%2BESTILOS%2B%25282%2529.jpg)
here we have 'Gold' on the 'Physical' tab. I would argue this is not a place for two tabs, but one (with a filter for filtering in/out those materials carrying also physical properties). Wouldn't it make sense to have the physical materials as a superset of the only visual ones? Now they are placed completely separately, and physical materials don't seem to be listed as Visuals at all (though they do have visual characteristics to them). Visual tab has materials used for visualization. Physical tab has physical materials (stuff that matters for simulations). Right click on anything, including the browser elements, and you're right there. (also, I think I found some bugs on the way) This is not a feature request - this is simply mapping what's there, now, and how it all ties together. It's unnecessarily complex.Īnyways, I'm now taking the plunge and trying to make sense out of it all. So complex it seems daunting to even start doing anything, once one sees that dialog. Even the visual method will enable you to have perfectly fitting parts with smooth & flat top layers.The Fusion 360 materials handling is complex. The choice of the method depends entirely on your preferences in the end, both yield similar results.
![slicer for fusion 360 says material is too small slicer for fusion 360 says material is too small](https://venturebeat.com/wp-content/uploads/2019/10/IMG_2317D-e1572533499244.jpeg)
Again, the usual values can range between 90 and 110, although that does not mean you can't go above or below that. In the printer menu, during a print, go to the Tune menu and then choose Flow. Usually, the adjusted values can be between 0.9 and 1.1. The default setting (for PLA) is 1, this value represents a percentage, 1 = 100%, 0.95 = 95% etc. In PrusaSlicer, navigate to Filament Settings and look for Extrusion Multiplier. If the top layer is over extruded, you'll end up with an uneven surface that will prevent a seamless connection between the two pieces. It's especially problematic when you're trying to glue two parts of the model. Overextrusion is a common problem with many filament brands. It causes small gaps that appear between layer lines or perimeters.